![]() ![]() The game’s pacing ensures that in the five-odd hours it took from start to credits, there isn’t a brilliant play session that isn’t totally undermined by a groan-worthy, momentum-halting hurdle of a level.īut nothing comes close to the disappointment of fighting the game’s bosses. But it’s bookended by two sluggish and bland flight stages filled with cheap deaths and monotonous mini-bosses. The second act of the Sky Fortress Zone finds Sonic and Tails zipping across airships and soaring over bottomless pits at a liberating velocity. That’s not to say that Episode II is a total trainwreck it’s still got some great moments. ![]() What could’ve made for cool co-op ends up feeling like Tails babysitting Sonic – and that’s no good. Because either player can force the other to warp to their position instantly, the platforming segments turns into ridiculous games of “make your partner fall into the pit first.” What’s even worse is when you accidentally tag-team a maneuver at the wrong time because it’s a conditional one-button transformation, we were constantly flying when we meant to spin. The co-op seems to prioritize griefing your friends instead making real in-game progress. The catch here is that these maneuvers do a poor job of camouflaging questionably designed levels having to get a lift from Tails to ascend out of a dead end just feels cheap, and though the duo’s double rollspin looks cool and travels quickly, you can’t change directions while spinning, making this feature near useless for most levels. With Tails in his classic role as invincible teammate in single-player and a second player in co-op, he’ll assist Sonic traverse each level with some fancy team-up moves with the press of a button.
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